Free fan game · plays right in this page

PokéSurvivor survival guide, full Pokédex and type chart

Pick a partner, walk an endless map and let your move fire on its own while the horde closes in. This page has the game frame, plus everything the game itself does not explain: how the loop works, the 966 partners you can unlock, the 64 moves and 59 evolutions, the softened type chart with its five weather states, the 87 legendaries behind 18 rift arenas, the 11 equipable items and all 130 achievements.

966
playable Pokémon
9
regions, Kanto → Paldea
64
moves · 59 evolve
18
types + 5 weather states
87
legendaries
130
achievements

PokéSurvivor

First load pulls the game build — a few seconds on fast connections.

PokéSurvivor — browser build Desktop + mobile (landscape) · English & Spanish UI · cloud save with an account
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Guide

What PokéSurvivor actually is

A browser Pokémon survival game in the spirit of Vampire Survivors and Survivor.io — one partner, one active move, an endless map and a very large crowd.

Runs are short-form roguelite sessions. Experience from defeated enemies levels you up, and every level offers three cards: learn a new move, upgrade a move you already have, or take a permanent boost for that partner. Moves cap at level 5, and once a move is maxed and you hold the upgrade card it asks for, a golden evolution card appears — Ember becomes Fire Blast, Bubble becomes Surf.

Nothing in the game is sold. Coins come from playing and buy permanent per-Pokémon upgrades; tickets come from playing and feed the gacha. Shinies show up on their own at 1 in 4096 in the wild, or 1 in 100 in the gacha. It runs in a browser on PC, tablet and phone (landscape on mobile), installs to your home screen as a PWA, and has an English and a Spanish UI.

  • One active move, one decision at a time

    Your whole run is built from a single partner's move pool, so every type question is really a question about your build. That is why the type chart below is the most useful page on this site.

  • Everything is earned in-game

    Tickets drop from regular Pokémon, sometimes from bosses, and always ×10 from a rift legendary. There is nothing to buy and no ad to sit through.

  • Four-player co-op, with one caveat

    Online rooms hold up to four people with shared experience and revives. The room connects peers directly when it can, so play on a network you trust.

What keeps a run interesting

The survival loop is simple. This is the list of systems stacked on top of it — including the endgame almost nobody warns you about.

Your first five minutes, in order

If you have never opened the game, this is the shortest useful path from the menu to a run that survives.

  1. 1

    Pick a starter you can actually aim with

    Every region's starters are available, plus a couple of extra friends. Anything with a projectile or burst move is forgiving while you learn the horde patterns.

  2. 2

    Learn the move switcher before you need it

    You can only carry a few moves at a time, and you switch the active one by hotkey or by tapping its icon. Build that muscle memory now; in a bad swarm you will not have time to read the UI.

  3. 3

    Take damage cards early, utility later

    Damage and pierce resolve fights, so they are never wasted. Defensive and regeneration picks pay off once your damage is already stable.

  4. 4

    Circle, do not retreat

    Moving in wide circles strings the horde into a line behind you. Backing straight away just pushes new enemies into your path.

  5. 5

    Decide what a rift is worth

    A rift legendary always drops ×10 tickets, which is the fastest route to the gacha. Entering one is optional, and dying inside sends you back to the map with nothing.

The reference numbers, checked

Every figure below was counted from the game build and its official reference pages — not copied from another guide site.

Pokédex

966

Pokémon · 9 regions · 29 starters

All 966 species are playable partners with their own moves and upgrade track. Region counts below.

Moves

64

59 evolvable

Moves cap at level 5; 59 of them evolve into a different attack when you hold the named upgrade card.

Types

18

+ 5 weather states

A softened chart — ×1.6 super effective, ×0.6 resisted, ×0.3 immune, dual types capped at ×2.4.

Legendaries

87

18 rift arenas

Each legendary can open a rift into an arena built from its type, with its own terrain and weather.

Achievements

130

6 categories · medals & titles

130 achievements across 6 categories, including one dedicated to every legendary.

Items

11

one equipped at a time

Found in chests and dropped by bosses. They last the run, and picking up a second one forces a choice.

Types

The type chart is deliberately softened

You only ever have one active move, so a hard ×2 immunity would end a run instantly. The chart is flattened instead — and weather changes it again mid-fight.

Matchup multipliers

×1.6Super effective — the attacking type wins the trade
×0.6Resisted — you still deal damage, just less
×0.3Immunity is not immunity here: it is a heavy hit
×2.4Dual-type cap — the multipliers multiply, then stop there

Five weather states

  • Rain — buffs Water, nerfs Fire
  • Scorching sun — the opposite trade: Fire up, Water down
  • Sandstorm — favours Ground and Rock damage
  • Snow — favours Ice and slows the ground
  • Fog — shrinks your read on telegraphed attacks

Dual-type legendaries pick one of their two arena types at random when a rift opens.

Nine regions, one continuous collection

The Pokédex follows the main-series generations and the gacha is split the same way, so you always know which part of the collection you are working on.

Counts exclude nothing: legendaries and starters live in their home region like everywhere else. 151 + 100 + 135 + 107 + 141 + 70 + 83 + 87 + 92 = 966.

Rifts

18 arenas, one per type

A rift portal opens on the map at least every 2.5 minutes. Inside, the arena takes its legendary's type — and with it a terrain that changes how you move: lava burns, ice slides, water slows.

Rift rules, exactly

  • Win and you leave with ×10 tickets — the fastest ticket income in the game.
  • Lose and you are sent back to the map with nothing. It is a real risk, not a bonus room.
  • In co-op the whole party enters together, so one death does not end the run for everyone.
  • Bosses and legendaries telegraph four attacks before they land — melee and ranged, all readable.
  • Every rift-legendary kill can grant a bond that fuses two moves into a single slot, up to four at once.

Arena types

  • Normal
  • Fire
  • Water
  • Electric
  • Grass
  • Ice
  • Fighting
  • Poison
  • Ground
  • Flying
  • Psychic
  • Bug
  • Rock
  • Ghost
  • Dragon
  • Dark
  • Steel
  • Fairy

18 types, 18 arenas. A dual-type legendary picks one of its two at random.

All 11 equipable items

Items appear in chests and drop from bosses. You can carry only one at a time, they last the run, and finding a second one makes you choose which to keep.

Coins, tickets, shinies and the endgame

The run economy is small on purpose: you earn everything you spend, and the collection is the long-term goal.

Coins buy permanent per-Pokémon upgrades that survive every run. They are the grind, and they are the reason a starter stays viable late.

Tickets feed a gacha split into 9 regional banners. Regular Pokémon drop them occasionally, bosses sometimes, and a rift legendary always drops ×10. Tickets cannot be bought.

Shinies appear at 1 in 4096 in the wild — defeat it to own it — and at 1 in 100 in the gacha, where a duplicate pays 3× coins. Shiny forms are playable once they are in your collection.

Accounts. Sign in with a name and password or Google to keep your collection, coins, upgrades and stats in the cloud across devices. Guest mode keeps everything inside that browser only, so clearing site data loses the run.

Min 30: Arceus's Judgment. The final chase turns invincible, speeds up, and throws a legendary at you every 5 seconds with double the previous health and damage. This is where runs actually end.

Money. The game is free with no ads and no in-app purchases. Any donation only covers servers and the domain and gives no gameplay advantage.

Controls on PC and on phone

Desktop

  • WASD or arrow keys to move
  • Switch the active move with its hotkey, or click the move icon
  • Esc to pause

Phone & tablet

  • Landscape only — the game shows a rotate prompt in portrait
  • Drag anywhere for a virtual joystick
  • Tap a move icon to switch, top-right button to pause

Run timeline

Minute 0 to minute 30, and what changes

Almost every run has the same four phases. Knowing which phase you are in tells you what the correct decision is — and rifts and the endgame sit on a fixed clock, so this is a schedule, not a vibe.

  1. 0:00 – 2:30

    Learn the crowd

    Screen still clears with one move. Circle instead of retreating, take a new-move card the first time you see one, and ignore defence entirely. Your only job is not dying while you learn where the enemies come from.

  2. 2:30 – 10:00

    Commit to two moves

    The first rift has already opened by now — it opens at least every 2.5 minutes. Pick which two moves reach level 5, stop feeding the others, and start collecting the upgrade card those two need for their golden evolution card.

  3. 10:00 – 30:00

    Bank before the wall

    This is the phase that decides your endgame. Rifts are the only reliable ticket income, so take the ones your build can win, spend the coins as you go, and never let minute 30 arrive with an unfinished plan.

  4. 30:00 +

    Arceus's Judgment

    The chase goes invincible and accelerates, and a legendary arrives every 5 seconds with double the previous health and damage. Past this point the goal is how long you extend it, not whether you win it.

Death causes

The six mistakes that end most runs

Almost nobody dies because their partner is too weak. These are the six that actually happen — all of them are decisions, not stats.

Guides

Nine long-form guides

The homepage gives you the reference. The guides explain the decisions: how to pick a starter, how cards and evolutions work, which enemies to kill first, when a rift is worth taking, and how to survive minute 30.

Browse all guides

PokéSurvivor questions, answered

Is PokéSurvivor free to play?

Yes. It is a free, non-profit fan project with no ads, no in-app purchases and no crypto or token of its own. Donations are voluntary, cover servers and the domain, and give no in-game advantage.

Do I need to download or install anything?

No. It runs in the browser on PC, tablet and phone from the frame on this page, and it can optionally be added to your home screen so it behaves like an installed app.

How many Pokémon can I play as?

966, covering all nine regions from Kanto to Paldea. Every one of them is playable as your partner, with its own moves and its own permanent upgrades.

How do I unlock more Pokémon?

Through the slot-machine gacha, using tickets you earn by playing. Regular Pokémon drop tickets occasionally, bosses sometimes, and a rift legendary always drops ×10. Tickets cannot be bought.

What is a rift?

A portal that opens very rarely on the map — at least once every 2.5 minutes. Entering it puts you in a legendary arena matching one of that legendary's types. Win and you leave with ×10 tickets; lose and you are sent back to the map with nothing.

Is the type chart the same as in the main games?

No — it is deliberately softened. Super effective is ×1.6 instead of ×2, resisted is ×0.6, and immunities become ×0.3 so that no single matchup can end a run. Dual types multiply and cap at ×2.4.

Can I play with friends?

Yes, up to four people in an online room. Experience is shared and you can revive a downed teammate by standing next to them. Rooms connect peers directly when possible, so play on a network you trust.

Does my progress save?

With an account — a name and password, or Google sign-in — your collection, coins, upgrades and stats save to the cloud and follow you across devices. Guest mode stores nothing outside your browser.

How does a run end?

At the 30-minute mark Arceus's Judgment begins: an invincible chase that accelerates and throws a legendary at you every 5 seconds with double the previous health and damage.

Is this an official Pokémon game?

No. It is an unofficial, non-profit fan project with no connection to Nintendo, Creatures, GAME FREAK or The Pokémon Company. This page is an independent guide, not the game's own site.

Ready to try a run?

The frame is right above, the game is free, and an account keeps your collection in the cloud. Pick a partner and see how long you last.