A speed-meta run, start to finish
A Spanish-language run chasing the current speed meta — useful for hearing what a fast opening sounds like and seeing how the late horde fills the screen.
Free fan game · plays right in this page
Pick a partner, walk an endless map and let your move fire on its own while the horde closes in. This page has the game frame, plus everything the game itself does not explain: how the loop works, the 966 partners you can unlock, the 64 moves and 59 evolutions, the softened type chart with its five weather states, the 87 legendaries behind 18 rift arenas, the 11 equipable items and all 130 achievements.
First load pulls the game build — a few seconds on fast connections.
Videos
Two community gameplay clips. The YouTube player is only requested after you press play, so nothing reaches Google before that.
A Spanish-language run chasing the current speed meta — useful for hearing what a fast opening sounds like and seeing how the late horde fills the screen.
A first-time playthrough in Spanish: picking a starter, learning the move switcher, and the first moment the horde becomes genuinely dangerous.
Guide
A browser Pokémon survival game in the spirit of Vampire Survivors and Survivor.io — one partner, one active move, an endless map and a very large crowd.
Runs are short-form roguelite sessions. Experience from defeated enemies levels you up, and every level offers three cards: learn a new move, upgrade a move you already have, or take a permanent boost for that partner. Moves cap at level 5, and once a move is maxed and you hold the upgrade card it asks for, a golden evolution card appears — Ember becomes Fire Blast, Bubble becomes Surf.
Nothing in the game is sold. Coins come from playing and buy permanent per-Pokémon upgrades; tickets come from playing and feed the gacha. Shinies show up on their own at 1 in 4096 in the wild, or 1 in 100 in the gacha. It runs in a browser on PC, tablet and phone (landscape on mobile), installs to your home screen as a PWA, and has an English and a Spanish UI.
Your whole run is built from a single partner's move pool, so every type question is really a question about your build. That is why the type chart below is the most useful page on this site.
Tickets drop from regular Pokémon, sometimes from bosses, and always ×10 from a rift legendary. There is nothing to buy and no ad to sit through.
Online rooms hold up to four people with shared experience and revives. The room connects peers directly when it can, so play on a network you trust.
The survival loop is simple. This is the list of systems stacked on top of it — including the endgame almost nobody warns you about.
Every species from Kanto to Paldea is playable, each with its own move pool and its own permanent upgrade track.
59 of the 64 moves evolve at max level with the right card. The evolved version is a different attack, not just bigger numbers.
Healers, shielders, summoners, exploders and ranged shooters — all telegraphed on the ground before they fire. Kill the healers first.
A portal opens at least every 2.5 minutes. Step in and you fight a legendary in an arena built from its type, with terrain that changes how you move.
Five weather states — rain, scorching sun, sandstorm, snow and fog — each buffing and nerfing a different cluster of types mid-run.
Every rift-legendary kill can grant a bond that fuses two moves into one slot. Stack enough and you run four at once.
A wild shiny has to be defeated to be yours; a gacha duplicate pays 3× Pokémonedas. Shiny forms are playable from your collection.
Past the 30-minute mark the chase turns invincible and accelerates, with a legendary every 5 seconds at double the previous health. Plan an ending before then.
If you have never opened the game, this is the shortest useful path from the menu to a run that survives.
Every region's starters are available, plus a couple of extra friends. Anything with a projectile or burst move is forgiving while you learn the horde patterns.
You can only carry a few moves at a time, and you switch the active one by hotkey or by tapping its icon. Build that muscle memory now; in a bad swarm you will not have time to read the UI.
Damage and pierce resolve fights, so they are never wasted. Defensive and regeneration picks pay off once your damage is already stable.
Moving in wide circles strings the horde into a line behind you. Backing straight away just pushes new enemies into your path.
A rift legendary always drops ×10 tickets, which is the fastest route to the gacha. Entering one is optional, and dying inside sends you back to the map with nothing.
Every figure below was counted from the game build and its official reference pages — not copied from another guide site.
Pokédex
966
Pokémon · 9 regions · 29 starters
All 966 species are playable partners with their own moves and upgrade track. Region counts below.
Browse all 966 with sprites →Moves
64
59 evolvable
Moves cap at level 5; 59 of them evolve into a different attack when you hold the named upgrade card.
Types
18
+ 5 weather states
A softened chart — ×1.6 super effective, ×0.6 resisted, ×0.3 immune, dual types capped at ×2.4.
Legendaries
87
18 rift arenas
Each legendary can open a rift into an arena built from its type, with its own terrain and weather.
Achievements
130
6 categories · medals & titles
130 achievements across 6 categories, including one dedicated to every legendary.
Items
11
one equipped at a time
Found in chests and dropped by bosses. They last the run, and picking up a second one forces a choice.
Types
You only ever have one active move, so a hard ×2 immunity would end a run instantly. The chart is flattened instead — and weather changes it again mid-fight.
| ×1.6 | Super effective — the attacking type wins the trade |
| ×0.6 | Resisted — you still deal damage, just less |
| ×0.3 | Immunity is not immunity here: it is a heavy hit |
| ×2.4 | Dual-type cap — the multipliers multiply, then stop there |
Dual-type legendaries pick one of their two arena types at random when a rift opens.
The Pokédex follows the main-series generations and the gacha is split the same way, so you always know which part of the collection you are working on.
Counts exclude nothing: legendaries and starters live in their home region like everywhere else. 151 + 100 + 135 + 107 + 141 + 70 + 83 + 87 + 92 = 966.
Rifts
A rift portal opens on the map at least every 2.5 minutes. Inside, the arena takes its legendary's type — and with it a terrain that changes how you move: lava burns, ice slides, water slows.
18 types, 18 arenas. A dual-type legendary picks one of its two at random.
Items appear in chests and drop from bosses. You can carry only one at a time, they last the run, and finding a second one makes you choose which to keep.
Recover 1.5% of your health per second.
+40% damage, but you can no longer switch moves.
−20% cooldown on all of your moves.
A hit that would knock you out leaves you on 1 HP instead (every 60s).
Recover health based on the damage you deal.
+50% Pokémonet coins at the end of the run.
+30% experience.
+30% damage, but each attack costs you a little health.
+35% movement speed.
Melee attackers take damage when they hit you.
+20% damage reduction from incoming hits.
The run economy is small on purpose: you earn everything you spend, and the collection is the long-term goal.
Coins buy permanent per-Pokémon upgrades that survive every run. They are the grind, and they are the reason a starter stays viable late.
Tickets feed a gacha split into 9 regional banners. Regular Pokémon drop them occasionally, bosses sometimes, and a rift legendary always drops ×10. Tickets cannot be bought.
Shinies appear at 1 in 4096 in the wild — defeat it to own it — and at 1 in 100 in the gacha, where a duplicate pays 3× coins. Shiny forms are playable once they are in your collection.
Accounts. Sign in with a name and password or Google to keep your collection, coins, upgrades and stats in the cloud across devices. Guest mode keeps everything inside that browser only, so clearing site data loses the run.
Min 30: Arceus's Judgment. The final chase turns invincible, speeds up, and throws a legendary at you every 5 seconds with double the previous health and damage. This is where runs actually end.
Money. The game is free with no ads and no in-app purchases. Any donation only covers servers and the domain and gives no gameplay advantage.
Run timeline
Almost every run has the same four phases. Knowing which phase you are in tells you what the correct decision is — and rifts and the endgame sit on a fixed clock, so this is a schedule, not a vibe.
Screen still clears with one move. Circle instead of retreating, take a new-move card the first time you see one, and ignore defence entirely. Your only job is not dying while you learn where the enemies come from.
The first rift has already opened by now — it opens at least every 2.5 minutes. Pick which two moves reach level 5, stop feeding the others, and start collecting the upgrade card those two need for their golden evolution card.
This is the phase that decides your endgame. Rifts are the only reliable ticket income, so take the ones your build can win, spend the coins as you go, and never let minute 30 arrive with an unfinished plan.
The chase goes invincible and accelerates, and a legendary arrives every 5 seconds with double the previous health and damage. Past this point the goal is how long you extend it, not whether you win it.
Death causes
Almost nobody dies because their partner is too weak. These are the six that actually happen — all of them are decisions, not stats.
Running backwards pushes fresh enemies into your path. A wide circle strings the horde out behind you instead.
Every enemy attack is marked on the floor before it lands. Watching sprites instead of markings is the single biggest avoidable damage source.
Healers and shielders make the fight last longer no matter how much damage you do. They outrank everything else on screen.
Rifts open at least every 2.5 minutes, so there is always another one. A failed arena costs you the whole run, not a reward.
Moves cap at level 5. Feeding four moves means none of them get there, and a maxed move without its upgrade card is dead investment.
You can hold one item at a time and swap freely. Keeping a worse item because it is already equipped is the most common wasted power.
Each switch is dead time. In a dense swarm you will not have time to read the interface, so switch once and commit.
Guest progress lives only in that browser. Clear site data and the coins, upgrades and collection are gone — make the account first.
Guides
The homepage gives you the reference. The guides explain the decisions: how to pick a starter, how cards and evolutions work, which enemies to kill first, when a rift is worth taking, and how to survive minute 30.
Yes. It is a free, non-profit fan project with no ads, no in-app purchases and no crypto or token of its own. Donations are voluntary, cover servers and the domain, and give no in-game advantage.
No. It runs in the browser on PC, tablet and phone from the frame on this page, and it can optionally be added to your home screen so it behaves like an installed app.
966, covering all nine regions from Kanto to Paldea. Every one of them is playable as your partner, with its own moves and its own permanent upgrades.
Through the slot-machine gacha, using tickets you earn by playing. Regular Pokémon drop tickets occasionally, bosses sometimes, and a rift legendary always drops ×10. Tickets cannot be bought.
A portal that opens very rarely on the map — at least once every 2.5 minutes. Entering it puts you in a legendary arena matching one of that legendary's types. Win and you leave with ×10 tickets; lose and you are sent back to the map with nothing.
No — it is deliberately softened. Super effective is ×1.6 instead of ×2, resisted is ×0.6, and immunities become ×0.3 so that no single matchup can end a run. Dual types multiply and cap at ×2.4.
Yes, up to four people in an online room. Experience is shared and you can revive a downed teammate by standing next to them. Rooms connect peers directly when possible, so play on a network you trust.
With an account — a name and password, or Google sign-in — your collection, coins, upgrades and stats save to the cloud and follow you across devices. Guest mode stores nothing outside your browser.
At the 30-minute mark Arceus's Judgment begins: an invincible chase that accelerates and throws a legendary at you every 5 seconds with double the previous health and damage.
No. It is an unofficial, non-profit fan project with no connection to Nintendo, Creatures, GAME FREAK or The Pokémon Company. This page is an independent guide, not the game's own site.
The frame is right above, the game is free, and an account keeps your collection in the cloud. Pick a partner and see how long you last.